![]() I had to go type up a detective novel just to get the numbness out of my fingers.ģ3. Even on my first playthrough of DKCR on release day several years ago, this boss made me feel unaccomplished. Scurvy Crew - Beach (DKCR) - While I am fond of the idea of crustacean bosses, making these three crabs just glorified versions of the Snapses and Pinchleys is comparable to Very Gnawty in terms of spoon-feeding us boss battles. I'm sure every speedrunner out there hates Very Gnawty for this reason.ģ4. Withholding mercy, he becomes invulnerable after every hit. I’d go as far as to say that Very Gnawty might be one of the worst bosses in a platformer. ![]() Very Gnawty has to be the most flaccid, pathetic boss in DKC history and in fact the worst introductory boss in series history as well. Very Gnawty – Kongo Jungle (DKC) - This is Baby’s First Boss Battle. To call Dumb Drum itself a boss at all is a stretch, given that it engages the player very little.ģ5. The assortment of baddies inside was obviously built just in case the player lost DK (so no Krusha), but this leaves no more a challenge than actually fighting those enemies outside of a boss battle. (DKC) - Tantamount to a quiz on how to beat select enemies. Boss Dumb Drum – Kremkroc Industries Inc. And let's also break things up a bit, as was his format. Let's go from worst to best, as with music_man's list. This is due to the fact that I've never personally fought them:Ī) Master Necky Duo - Chimp Caverns (DKCGBA) Quick thing: there will be a total of three bosses missing from this list. In all fairness, snomangaming did his own Top Ten best/worst bosses video a while back, so credit is most certainly due here. In the latter thread I reckoned I would steal both of their thunder and rank all of the bosses. With music_man86's impressively comprehensive ranking of the levels across the DKC games (discussed in this thread) and snomangaming's own Top Ten video ( discussed here), we're starting to get into the whole ranking business. Alternate title: SwankyKlubba Investigates Just How Much the Community Disagrees with His Madness In my opinion, he should've been the boss of Crocodile Cauldron. Kleever just generated some fireballs, Kerozene has an entire attack set. The difference between the two bosses though is the fact that Kerozene feels much more complete. Similarly with Kleever, you attack him with Kannonballs. ![]() On one hand he'll send two Kleevers out to attack you, on another hand, he'll also spit fire on the ground, and his final attack involves setting the entire place on fire. Kerozene is probably the boss battle with the most diverse attack pattern in this game. Rool's Keep in the level of Stronghold Showdown, as opposed to in the SNES where it was just an empty room. In the GBA version however, he was the boss of K. Kerozene is interesting because he was nowhere near to be seen in the original DKC2 on the SNES, unless you count that hand. Remember what I said about Kleever feeling more like just a part of a boss than a boss battle himself? Well Kerozene sums up what I think Kleever should've been. I should also mention that in the last phase, he'll turn into a smaller bee and spawn bodyguards around him, similarly to Queen B. Yeah, he's actually protecting himself as opposed to Kudgel. Not only is it small, but King Zing is constantly flying around the arena so that it's difficult. ![]() And in order to defeat him, you have to hit this tiny little stinger, and doing it is one of the most satisfying things ever in this game, because hitting is hard. This is the first boss battle in the entire series where you battle the boss as an animal buddy, in this case, Squawks. But now that I've grown up, I notice just how fun it is. This is by far, the hardest boss battle in the game, and I hated it as a kid. However, I feel like King Zing exemplifies difficulty with satisfaction even more than K. Rool, as both are difficult yet satisfying. It was a tough call between this and Kaptain K. ![]()
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